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Interactive Media 2014
Using Metrics and Keystroke Dynamics in Games to measure Player Experience
Michael
Bauer
Multimodale Steuerung von HTML Präsentationen
Elisabeth
Baumgartner
Player Evaluation of the Level Design of a Platform Game Using Automated Questions Based on Context-Specific Game Metrics
Angelika
Bugl
Semi-Automatic Parameterization of Relevant Video Regions in Surveillance Images
Benjamin
Fellner
Extending Digital Whiteboards with Mobile Devices using Focus-Aware Visual Cues
Katrin
Freihofner
In-Game Market Systems and Their Agents
Melanie
Freilinger
Responsive Application Design – Websites to Cross Platform Applications
Gerald
Hauser
Using Event- and Actor-Driven Paradigms to Increase Web Application Performance
Felix
Hessenberger
Geometry Middleware for Audio Engines in Games with Dynamic Worlds
Stefan
Irndorfer
HTML5 for 2D Games: Implementation and Comparative Evaluation of a Rendering Framework
Andreas Christian
Kasch
Introducing Parallelism in an Educational Mathematics System Developed in a Functional Programming Language
Mathias
Lehnfeld
Entwicklung eines Second Screen Gaming Frameworks
Christoph
Lipphart
Developing a framework-concept to evaluate and present car-telemetries to support users in fuel- and time-saving driving
Robert
Reichart
Extending Large Pen-Based Displays With Small Devices
Manuela
Stieger
Realistisches Verhalten bei computergesteuerten Agenten in Rennspielen
Werner
Wagner
Semantic Tagset Generation and Enrichment by Measuring Co-Occurrences in Online Social Networks
Julia
Waltl
3D-Board: A Remote Collaborative Workspace Featuring Virtual 3D Embodiments
Jakob
Zillner